Account Security and You (Yes, You)
I forgot to post about that article today but since the news are very quiet today, I strongly suggest that you spend 5 mins of your time reading it. Making sure that angry gnomes won't steal your account is something you probably want to do.
Originally Posted by Blizzard(Source)Some players are dedicated to collecting sets of epic gear while others prefer to make a few quick coins in the auction house. No matter what style of play you prefer, we want to equip you with the tools and knowledge you need to protect yourself against account compromise. To help get you started, below you'll find a series of tips and suggestions aimed at improving your account and computer security.

Since we’ve been encouraging account security awareness for quite a while now, you might have already run across some of this information on our Account Security Awareness page, in one of our support articles, or posted by your fellow players here on these forums. We want to make sure that as many players as possible have secure accounts, though, so we encourage you to take some time to read over this refresher, make sure your account is secure, and share these tips and resources with your friends and guildmates, too.
Trade Secrets of a Trade Prince -- Leaders of the Horde and Alliance, Part 3
Originally Posted by Blizzard(Source)King Varian Wrynn, Queen Sylvanas Windrunner, King Genn Greymane, and Trade Prince Gallywix -- these are just a few of the leaders who continue to shape Azeroth's destiny. They embody their races' strongest traits... and at times their greatest failings. The Leaders of the Horde and Alliance is a series of short stories from Blizzard Entertainment that peer into the hearts of these legendary heroes and offer insight into what new trials might lie ahead as they lead their people in a world forever changed by the Cataclysm.

"Trade Secrets of a Trade Prince," the third story in this series, takes us on a journey into the mind of Gallywix, one of the goblins' most exceptionally shrewd movers and shakers. Becoming a Trade Prince doesn't just happen overnight, and you certainly don't get your likeness carved into the side of a mountain by letting others push you around and take what's yours.

So read on and learn the tricks of the trade that led Gallywix to untold fortune and success, and maybe one day you, too, can be a powerful and renowned goblin just like him.

Ha. Right.
Blue Posts
Originally Posted by Blizzard EntertainmentCapital cities NPC Equalization in 4.1
We're doing a full NPC equalization in the next major patch to ensure each capital city has the same tradeskill, trainer, and supply resources. Hopefully to ensure that any city can be visited for the majority of uses.

We don't have any plans though to extend the dailies and portals in Stormwind and Orgrimmar to the other cities. They were specifically chosen as the main capital hubs for Cataclysm, and as such a lot of work went into updating and improving them knowing they would be the primary hubs, including new and redesigned areas for the dailies and portal hub.

In the same way that Dalaran or Shattrath were the main cities for their expansions, and housed unique quests and services, Stormwind and Orgrimmar are the main cities for Cataclysm. (Source)

Vote kick abuse penalty
2. There is an incentive not to take pugs for that last spot or two because of the stiff penalties I have to face if they are bads.
You're exaggerating the penalty quite a bit. The penalty for issuing Vote Kicks too often is hidden from you and is issued in almost all cases when players are way too trigger happy with this option.

Yes, you could be in a dungeon with three other friends and pick up a bad player. You could get two bad players in a row. Maybe more. The penalty still shouldn't really apply to you unless you're kicking player after player on a whim because you and your friends get absolute say over whether that fifth player gets to stay in your group or not.

This change should have little affect on the majority of players running dungeons with three other friends, so long as they're being reasonable about when to use the Vote Kick feature. (Source)

Vicious Gladiator's Bonegrinder nerfed model
I'm genuinely sorry to hear that you're disappointed. I hope that, despite being smaller, that your mace will still hit hard enough to have made the purchase worthwhile.

While it might have been of impressive stature, the previous model for the Vicious Gladiator's Bonegrinder was a bit too large and its size was causing some graphical issues and clipping. While a little clipping is to be expected, in this case it was pretty excessive and needed to be changed.

By necessity, change happens in World of Warcraft all the time. There's always fine tuning to do and improvements to make, and if there's a bug or other issue at work we'll do our best to fix it. (Source)

Feedback on official forums
To some there's a disconnect between what they want, and what we agree is best for the game, or what we're able to deliver at the current time (depending on what we're talking about). We're managing a live game that (ideally) appeals to the millions of people playing who have widely varied interests. You might want a specific class nerfed, a change reverted, some feature added, etc. and we take that feedback, get some info, and hopefully have some kind of response. Most of the time though that response is going to be that we have no current plans to do so, or that we don't agree with the feedback, but hopefully we provide enough info to at least make our case known.

In addition, there seems to be an expectation that we're going to continue discussing topics we've already made statements on. That we're ignoring the issue because we're not continuing to discuss certain topics beyond our initial response on it. While I agree an open dialog is nice when it can occur, it's generally best for us to relate our thoughts on specific topics, and then watch the feedback that we receive after. Continuing to kick the hornet's nest, as it were, is rarely productive.

If there are specific questions we haven't gotten to yet, then that's our bad. In some cases we may avoid some topics specifically, or maybe don't feel that it merits a response. In others we maybe just don't have an answer yet. We are in the process of developing some new forms of direct developer communication, though, tied to forum interaction. We're hoping it helps out in some of these areas. (Source)